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Masahiro Sakurai on Creating Games
: Season 3, Episode 41
A World with Less Color [Planning & Game Design]
Writing:
Masahiro Sakurai
Stars:
Masahiro Sakurai
Release Date:
2022-08-24
Seasons:
1
2
3
TMDb:
0.0/10
Language:
日本語
Other episodes for this season
Episode 1 - What is “Play”? [Game Ess...
Episode 2 - Blade Trails [Effects]
Episode 3 - Let Them Skip, Let Them P...
Episode 4 - Flipped Animation [Animat...
Episode 5 - Customization Lets Your I...
Episode 6 - Long Ago, Numbers Were Us...
Episode 7 - Dealing With Color Dispar...
Episode 8 - Giving Feedback for Sound...
Episode 9 - Show the Actual Game! [Ma...
Episode 10 - Staying True to Your Conc...
Episode 11 - Faithfulness Comes First...
Episode 12 - Randomness Spices Games U...
Episode 13 - Turning Gift-Giving Into...
Episode 14 - Don’t Put Decisions Off [...
Episode 15 - Motion Blur [Graphics]
Episode 16 - Game Essence in Action Ga...
Episode 17 - A: Work Ethic 1 (Category...
Episode 18 - Animation Blending [Anima...
Episode 19 - Debug Mode [Programming &...
Episode 20 - C: Planning & Game Design...
Episode 21 - Crafting “Similar” Games...
Episode 22 - Button Settings [UI]
Episode 23 - Competition and Abundance...
Episode 24 - A World Without Footprint...
Episode 25 - Presenting Scores [Planni...
Episode 26 - Making Effects the Right...
Episode 27 - B: Game Essence 1 (Catego...
Episode 28 - Handicap Systems [Design...
Episode 29 - Making "Work" Games Fun [...
Episode 30 - Balancing Ambient Sounds...
Episode 31 - Making the Imaginary Feel...
Episode 32 - Using Parameters to Estab...
Episode 33 - Playing Games in Front of...
Episode 34 - Bug Testing Systems [Team...
Episode 35 - 1986: The Year of Legend...
Episode 36 - Portraying Fingers [Anima...
Episode 37 - Advancing Text [UI]
Episode 38 - Say It, and It Might Come...
Episode 39 - Better Than Not Being Abl...
Episode 40 - D: Design Specifics 1 (Ca...
Episode 41 - A World with Less Color [Planning & Game Design]
Episode 42 - Final Output [Graphics]
Episode 43 - Storage Tips [Grab Bag]
Episode 44 - Transparency Features [Pr...
Episode 45 - Average and Mediocre Are...
Episode 46 - Mandatory Strategies and...
Episode 47 - E: Team Management 1 (Cat...
Episode 48 - Play Testing Keeps Going...
Episode 49 - Computer-Controlled Playe...
Episode 50 - Using Other Songs for Aud...
Episode 51 - Flashing Effects [Effects...
Episode 52 - Destroying One Wall [Grap...
Episode 53 - Always Keep Attack Collis...
Episode 54 - Targeting and Market Rese...
Episode 55 - Gameplay as Part of a Liv...
Episode 56 - Echo Chambers [Work Ethic...
Episode 57 - Adding Help Text to Menus...
Episode 58 - Game Essence in Strategy...
Episode 59 - Online Updates [Design Sp...
Episode 60 - Manga-like Visuals [Graph...
Episode 61 - In-Game Cutscenes [Planni...
Episode 62 - F: Graphics 1 (Category C...
Episode 63 - Directors and Producers [...
Episode 64 - Start with the Climax [Pl...
Episode 65 - The Limitations of Skelet...
Episode 66 - When Ideas Won't Come [Wo...
Episode 67 - How Good Were the Player’...
Episode 68 - Famicom and NES Audio [Au...
Episode 69 - Making Things Clear, Even...
Episode 70 - Turning Anything Into a C...
Episode 71 - Being Kind to Beginners [...
Episode 72 - Establishing Characters T...
Episode 73 - The Limitations of Partic...
Episode 74 - Smash Bros. DOJO!! [Marke...
Episode 75 - Speedy Screen Transitions...
Episode 76 - Amplify Both Strengths an...
Episode 77 - G: Animation 1 (Category...
Episode 78 - Elementary School Play Te...
Episode 79 - Never Get Into Fights [Wo...
Episode 80 - Be Mindful of the Time Pl...
Episode 81 - Rotation on Two Axes [Ani...
Episode 82 - H: Effects 1 (Category Co...
Episode 83 - CRT Displays [Grab Bag]
Episode 84 - Odds and Ends of Supervis...
Episode 85 - HUDs [UI]
Episode 86 - I: Audio 1 (Category Comp...
Episode 87 - What Happens When You Shi...
Episode 88 - Give Yourself a Handicap...
Episode 89 - No Masterpiece Has Bad Au...
Episode 90 - A Director’s Job is to Tr...
Episode 91 - Mr. Iwata [Grab Bag]
Episode 92 - Up is Down, and Down is U...
Episode 93 - J: UI 1 (Category Compila...
Episode 94 - K: Programming & Tech 1 (...
Episode 95 - M: Grab Bag 1 (Category C...
Episode 96 - Masahiro Sakurai on Creat...
Episode 97 - N: Game Concepts 1 (Categ...
Episode 98 - L: Marketing 1 (Category...
Episode 99 - A: Work Ethic 2 (Category...
Episode 100 - B: Game Essence 2 (Catego...
Episode 101 - C: Planning & Game Design...