Masahiro Sakurai on Creating Games (2022)
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
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Episode 1 - Flash, Blast, and Smoke [Effects]
Release Date: 2023-01-02 -
Episode 2 - Deconstruct, Analyze, and Rebuild [Planning & Game Design]
Release Date: 2023-01-04 -
Episode 3 - Team Digital or Team Physical? [Grab Bag]
Release Date: 2023-01-06 -
Episode 4 - Kirby Air Ride [Game Concepts]
Release Date: 2023-01-09 -
Episode 5 - Don't Wait to Speak Your Mind [Team Management]
Release Date: 2023-01-11 -
Episode 6 - Don't Anchor Your Center Point [Design Specifics]
Release Date: 2023-01-13 -
Episode 7 - Attack Poses [Animation]
Release Date: 2023-01-16 -
Episode 8 - Get the Sense of Scale Right [Graphics]
Release Date: 2023-01-18 -
Episode 9 - Good Errands and Bad Errands [Planning & Game Design]
Release Date: 2023-01-20 -
Episode 10 - Falling Sells the Feeling of Flight [Game Essence]
Release Date: 2023-01-23 -
Episode 11 - Sora's Work-From-Home Strategies [Grab Bag]
Release Date: 2023-01-25 -
Episode 12 - You'll Forget the Hardship, But the Game Will Endure! [Work Ethic]
Release Date: 2023-01-27 -
Episode 13 - Put Parameters in Brackets [Programming & Tech]
Release Date: 2023-01-30 -
Episode 14 - Game Music and Ambient Sounds [Audio]
Release Date: 2023-02-01 -
Episode 15 - Directors Need to Be Unique [Work Ethic]
Release Date: 2023-02-03 -
Episode 16 - Do We Really Need Enemies? [Game Essence]
Release Date: 2023-02-06 -
Episode 17 - Competing with the Past [Grab Bag]
Release Date: 2023-02-09 -
Episode 18 - Say No to Slow! [Design Specifics]
Release Date: 2023-02-11 -
Episode 19 - Meteos [Game Concepts]
Release Date: 2023-02-14 -
Episode 20 - Consider Rewards First [Game Essence]
Release Date: 2023-02-17 -
Episode 21 - Learn to Count Frames! [Planning & Game Design]
Release Date: 2023-02-20 -
Episode 22 - Follow-Throughs Make the Impact [Animation]
Release Date: 2023-02-22 -
Episode 23 - Loading Screens [UI]
Release Date: 2023-02-24 -
Episode 24 - Visual Effects in Slow Motion [Effects]
Release Date: 2023-02-28 -
Episode 25 - Marketing is Multiplicative [Marketing]
Release Date: 2023-03-03 -
Episode 26 - Games and Eye Strain [Grab Bag]
Release Date: 2023-03-06 -
Episode 27 - Do Competitive Games Have to Be Complex? [Game Essence]
Release Date: 2023-03-08 -
Episode 28 - Just Do It Already! [Work Ethic]
Release Date: 2023-03-10 -
Episode 29 - Units of Speed [Design Specifics]
Release Date: 2023-03-14 -
Episode 30 - Making Tutorials Feel Natural [Planning & Game Design]
Release Date: 2023-03-17 -
Episode 31 - Game Essence in Falling-Block Puzzle Games [Game Essence]
Release Date: 2023-03-20 -
Episode 32 - Mastering Up [Grab Bag]
Release Date: 2023-03-22 -
Episode 33 - Ten People Can Produce Seven People's Work [Team Management]
Release Date: 2023-03-24 -
Episode 34 - Audio as Fiction and Non-Fiction [Audio]
Release Date: 2023-03-28 -
Episode 35 - Supervising Art Through Retouches [Graphics]
Release Date: 2023-03-31 -
Episode 36 - Exaggerate to Make Up for Information Loss [Animation]
Release Date: 2023-04-03 -
Episode 37 - Sodatete! Kouchuu Ouja Mushiking [Game Concepts]
Release Date: 2023-04-05 -
Episode 38 - Emphasizing Text [UI]
Release Date: 2023-04-08 -
Episode 39 - Using Tickets to Manage Tasks [Programming & Tech]
Release Date: 2023-04-11 -
Episode 40 - Praise the Player! [Planning & Game Design]
Release Date: 2023-04-14 -
Episode 41 - The Family Computer (and the NES) [Grab Bag]
Release Date: 2023-04-17 -
Episode 42 - Dying Comes as a Relief? [Game Essence]
Release Date: 2023-04-19 -
Episode 43 - How I Stuck With My Column [Work Ethic]
Release Date: 2023-04-21 -
Episode 44 - An Up-Close Look at Smash Bros. Stages [Graphics]
Release Date: 2023-04-24 -
Episode 45 - Development Secrets of the Original Kirby [Grab Bag]
Release Date: 2023-04-27 -
Episode 46 - Paint an Accurate Picture of Your Game [Marketing]
Release Date: 2023-04-30 -
Episode 47 - Behavior at Ledges [Design Specifics]
Release Date: 2023-05-02 -
Episode 48 - Screen Shake [Effects]
Release Date: 2023-05-05 -
Episode 49 - Don't Be Unresponsive [Planning & Game Design]
Release Date: 2023-05-08 -
Episode 50 - Mountain Climbing Is More Than Just Climbing [Game Essence]
Release Date: 2023-05-10 -
Episode 51 - Posing Suggestions [Animation]
Release Date: 2023-05-13 -
Episode 52 - Voice Recording [Audio]
Release Date: 2023-05-16 -
Episode 53 - Super Smash Bros. Brawl [Game Concepts]
Release Date: 2023-05-19 -
Episode 54 - Don't Rely on a "Plan B" [Work Ethic]
Release Date: 2023-05-21 -
Episode 55 - Canceled Games [Grab Bag]
Release Date: 2023-05-25 -
Episode 56 - Menus Define Your World [UI]
Release Date: 2023-05-27 -
Episode 57 - Branching Tastes [Work Ethic]
Release Date: 2023-05-29 -
Episode 58 - Game Writing is Unique [Planning & Game Design]
Release Date: 2023-06-01 -
Episode 59 - Explain Ideas to Everyone at Once [Team Management]
Release Date: 2023-06-05 -
Episode 60 - The Basics of Pixel Art [Graphics]
Release Date: 2023-06-07 -
Episode 61 - ♪ PRESS START [Grab Bag]
Release Date: 2023-06-09 -
Episode 62 - Make Retries Quick [Game Essence]
Release Date: 2023-06-12 -
Episode 63 - Family BASIC [Programming & Tech]
Release Date: 2023-06-14 -
Episode 64 - Maps Are Game Screens, Too [Design Specifics]
Release Date: 2023-06-16 -
Episode 65 - The Fun in Picking Sides [Planning & Game Design]
Release Date: 2023-06-19 -
Episode 66 - Squashing and Scaling [Animation]
Release Date: 2023-06-21 -
Episode 67 - Game Demos [Marketing]
Release Date: 2023-06-23 -
Episode 68 - Daily Report Suggestions [Team Management]
Release Date: 2023-06-26 -
Episode 69 - Games During My Childhood [Grab Bag]
Release Date: 2023-06-29 -
Episode 70 - Kid Icarus: Uprising [Game Concepts]
Release Date: 2023-07-04 -
Episode 71 - Broad Input, Broad Output [Work Ethic]
Release Date: 2023-07-07 -
Episode 72 - Arranging Music [Audio]
Release Date: 2023-07-10 -
Episode 73 - Is Your Game Appealing Enough to Start Over? [Game Essence]
Release Date: 2023-07-13 -
Episode 74 - Motion Sickness in 3D Games [Planning & Game Design]
Release Date: 2023-07-17 -
Episode 75 - Unifying Visual Style [Graphics]
Release Date: 2023-07-20 -
Episode 76 - Hit Marks [Effects]
Release Date: 2023-07-25 -
Episode 77 - The Team Behind Super Smash Bros. Brawl [Grab Bag]
Release Date: 2023-07-28 -
Episode 78 - Color-Coding Your Game [UI]
Release Date: 2023-08-01 -
Episode 79 - Game Essence in Shooting Games [Game Essence]
Release Date: 2023-08-04 -
Episode 80 - Super Smash Bros. for 3DS / Wii U [Game Concepts]
Release Date: 2023-08-08 -
Episode 81 - Bug Testing Never Ends [Team Management]
Release Date: 2023-08-12 -
Episode 82 - Staying Organized with Hierarchical Outlines [Planning & Game Design]
Release Date: 2023-08-15 -
Episode 83 - A Fight Between Live Action and Animation [Graphics]
Release Date: 2023-08-18 -
Episode 84 - Guidelines [Grab Bag]
Release Date: 2023-08-22 -
Episode 85 - Masahiro Sakurai on Creating Games Introduction Video
Release Date: 2023-08-24 -
Episode 86 - Unexpected Results [Design Specifics]
Release Date: 2023-08-25 -
Episode 87 - Damage Animations [Animation]
Release Date: 2023-08-29 -
Episode 88 - Official Websites [Marketing]
Release Date: 2023-09-01 -
Episode 89 - Keep Your Internal Pressure High [Work Ethic]
Release Date: 2023-09-05 -
Episode 90 - Knockback in Super Smash Bros. [Programming & Tech]
Release Date: 2023-09-08 -
Episode 91 - The Original Piece is Always Right [Audio]
Release Date: 2023-09-12 -
Episode 92 - Make Important Elements Bigger [UI]
Release Date: 2023-09-15 -
Episode 93 - More Game Essence Means Less Broad Appeal [Game Essence]
Release Date: 2023-09-19 -
Episode 94 - Show and Tell: Some Rare Belongings [Grab Bag]
Release Date: 2023-09-22 -
Episode 95 - The Perils of Interpolation [Animation]
Release Date: 2023-09-25 -
Episode 96 - Planning Your Game’s Rewards [Planning & Game Design]
Release Date: 2023-09-28 -
Episode 97 - Do Graphics Impact Fun? [Graphics]
Release Date: 2023-10-03 -
Episode 98 - Billboards [Effects]
Release Date: 2023-10-06 -
Episode 99 - Flick Input [Design Specifics]
Release Date: 2023-10-10 -
Episode 100 - Special Crossover! #1 [Special]
Release Date: 2023-10-13For our portion of the Retro Game Master crossover, we take a tour through a curated selection of arcade games released between 1978 and 1987—"The Space Invaders Decade". We hope it provides a unique look at the history and evolution of video games!
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Episode 101 - Special Crossover! #2 [Special]
Release Date: 2023-10-16The second installment of the Retro Game Master crossover is here! Join me as I play classic arcade games with legendary Let's Player Arino Kacho. In the four short years covered in this episode, games evolved rather dramatically!
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Episode 102 - Special Crossover! #3 [Special]
Release Date: 2023-10-19Welcome to the final episode of the Retro Game Master crossover! I never imagined doing a crossover like this—I'm so glad we had a chance to play so many games!
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Episode 103 - The Majority Shouldn't Always Rule [Work Ethic]
Release Date: 2023-10-24 -
Episode 104 - The Shoryuken Command [Game Essence]
Release Date: 2023-10-27 -
Episode 105 - Super Smash Bros. Ultimate [Game Concepts]
Release Date: 2023-10-30 -
Episode 106 - Avoiding Comparison [Planning & Game Design]
Release Date: 2023-11-02 -
Episode 107 - Making Games as Part of a Company [Team Management]
Release Date: 2023-11-07 -
Episode 108 - Fighter Reveal Videos [Marketing]
Release Date: 2023-11-10 -
Episode 109 - Making Sequels [Planning & Game Design]
Release Date: 2023-11-14 -
Episode 110 - Odds and Ends of Supervising [Graphics]
Release Date: 2023-11-17 -
Episode 111 - Facial Animations [Animation]
Release Date: 2023-11-21 -
Episode 112 - Strong Attack, Light Reverb [Audio]
Release Date: 2023-11-24 -
Episode 113 - Game & Watch Designs [Grab Bag]
Release Date: 2023-11-28 -
Episode 114 - I Want to Choose Fast! [UI]
Release Date: 2023-12-01 -
Episode 115 - The Pros and Cons of Leaderboards [Game Essence]
Release Date: 2023-12-05 -
Episode 116 - The Power of Suggestion [Work Ethic]
Release Date: 2023-12-08 -
Episode 117 - How Multiple People Work on One File [Programming & Tech]
Release Date: 2023-12-12 -
Episode 118 - Teaching Players How to Play [Design Specifics]
Release Date: 2023-12-16 -
Episode 119 - Making Things Look Miniature [Graphics]
Release Date: 2023-12-19 -
Episode 120 - It’s Easier If They Already Know [Planning & Game Design]
Release Date: 2023-12-22 -
Episode 121 - Creators Change, Too [Grab Bag]
Release Date: 2023-12-26 -
Episode 122 - Finish Everything Within the Day [Team Management]
Release Date: 2023-12-29