Masahiro Sakurai on Creating Games (2022)
Join Masahiro Sakurai, director of several Kirby games and the Super Smash Bros. series, as he reflects on his work in the games industry and offers insightful and easy-to-understand advice about game development. The goal? To try and help make games around the world a little more fun!
Season 3 Episode List
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Episode 1 - What is “Play”? [Game Essence]
Release Date: 2024-01-02 -
Episode 2 - Blade Trails [Effects]
Release Date: 2024-01-05 -
Episode 3 - Let Them Skip, Let Them Pause [UI]
Release Date: 2024-01-09 -
Episode 4 - Flipped Animation [Animation]
Release Date: 2024-01-12 -
Episode 5 - Customization Lets Your Imagination Play [Planning & Game Design]
Release Date: 2024-01-16 -
Episode 6 - Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Release Date: 2024-01-19 -
Episode 7 - Dealing With Color Disparity [Graphics]
Release Date: 2024-01-23 -
Episode 8 - Giving Feedback for Sound Effects [Audio]
Release Date: 2024-01-26 -
Episode 9 - Show the Actual Game! [Marketing]
Release Date: 2024-01-30 -
Episode 10 - Staying True to Your Concept [Work Ethic]
Release Date: 2024-02-02 -
Episode 11 - Faithfulness Comes First in Licensed Games [Game Essence]
Release Date: 2024-02-06 -
Episode 12 - Randomness Spices Games Up [Design Specifics]
Release Date: 2024-02-09 -
Episode 13 - Turning Gift-Giving Into a Game [Grab Bag]
Release Date: 2024-02-13 -
Episode 14 - Don’t Put Decisions Off [Team Management]
Release Date: 2024-02-16 -
Episode 15 - Motion Blur [Graphics]
Release Date: 2024-02-20 -
Episode 16 - Game Essence in Action Games [Game Essence]
Release Date: 2024-02-23 -
Episode 17 - A: Work Ethic 1 (Category Compilation) #01~#10
Release Date: 2024-02-25 -
Episode 18 - Animation Blending [Animation]
Release Date: 2024-02-27 -
Episode 19 - Debug Mode [Programming & Tech]
Release Date: 2024-03-01 -
Episode 20 - C: Planning & Game Design 1 (Category Compilation) #01~#09
Release Date: 2024-03-03 -
Episode 21 - Crafting “Similar” Games [Planning & Game Design]
Release Date: 2024-03-05 -
Episode 22 - Button Settings [UI]
Release Date: 2024-03-08 -
Episode 23 - Competition and Abundance [Work Ethic]
Release Date: 2024-03-12 -
Episode 24 - A World Without Footprints [Grab Bag]
Release Date: 2024-03-15 -
Episode 25 - Presenting Scores [Planning & Design]
Release Date: 2024-03-19 -
Episode 26 - Making Effects the Right Size [Effects]
Release Date: 2024-03-22 -
Episode 27 - B: Game Essence 1 (Category Compilation) #01~#06
Release Date: 2024-03-24 -
Episode 28 - Handicap Systems [Design Specifics]
Release Date: 2024-03-26 -
Episode 29 - Making "Work" Games Fun [Game Essence]
Release Date: 2024-03-29 -
Episode 30 - Balancing Ambient Sounds [Audio]
Release Date: 2024-04-02 -
Episode 31 - Making the Imaginary Feel Real [Graphics]
Release Date: 2024-04-05 -
Episode 32 - Using Parameters to Establish Characters [Planning & Game Design]
Release Date: 2024-04-09 -
Episode 33 - Playing Games in Front of Other People [Marketing]
Release Date: 2024-04-12 -
Episode 34 - Bug Testing Systems [Team Management]
Release Date: 2024-04-16 -
Episode 35 - 1986: The Year of Legend [Grab Bag]
Release Date: 2024-04-19 -
Episode 36 - Portraying Fingers [Animation]
Release Date: 2024-04-23 -
Episode 37 - Advancing Text [UI]
Release Date: 2024-04-26 -
Episode 38 - Say It, and It Might Come True [Work Ethic]
Release Date: 2024-04-30 -
Episode 39 - Better Than Not Being Able to Beat the Game [Game Essence]
Release Date: 2024-05-03 -
Episode 40 - D: Design Specifics 1 (Category Compilation) #01~#08
Release Date: 2024-05-06 -
Episode 41 - A World with Less Color [Planning & Game Design]
Release Date: 2024-05-07 -
Episode 42 - Final Output [Graphics]
Release Date: 2024-05-11 -
Episode 43 - Storage Tips [Grab Bag]
Release Date: 2024-05-14 -
Episode 44 - Transparency Features [Programming & Tech]
Release Date: 2024-05-17 -
Episode 45 - Average and Mediocre Are the Same Thing [Design Specifics]
Release Date: 2024-05-21 -
Episode 46 - Mandatory Strategies and Strategic Balance [Game Essence]
Release Date: 2024-05-24 -
Episode 47 - E: Team Management 1 (Category Compilation) #01~#07
Release Date: 2024-05-28 -
Episode 48 - Play Testing Keeps Going [Team Management]
Release Date: 2024-05-28 -
Episode 49 - Computer-Controlled Players [Planning & Game Design]
Release Date: 2024-06-01 -
Episode 50 - Using Other Songs for Audio Reference [Audio]
Release Date: 2024-06-04 -
Episode 51 - Flashing Effects [Effects]
Release Date: 2024-06-07 -
Episode 52 - Destroying One Wall [Graphics]
Release Date: 2024-06-11 -
Episode 53 - Always Keep Attack Collision in Mind [Animation]
Release Date: 2024-06-14 -
Episode 54 - Targeting and Market Research [Marketing]
Release Date: 2024-06-18 -
Episode 55 - Gameplay as Part of a Live Performance [Grab Bag]
Release Date: 2024-06-21 -
Episode 56 - Echo Chambers [Work Ethic]
Release Date: 2024-06-25 -
Episode 57 - Adding Help Text to Menus [UI]
Release Date: 2024-06-28 -
Episode 58 - Game Essence in Strategy Games [Game Essence]
Release Date: 2024-07-02 -
Episode 59 - Online Updates [Design Specifics]
Release Date: 2024-07-05 -
Episode 60 - Manga-like Visuals [Graphics]
Release Date: 2024-07-09 -
Episode 61 - In-Game Cutscenes [Planning & Game Design]
Release Date: 2024-07-12 -
Episode 62 - F: Graphics 1 (Category Compilation) #01~#06
Release Date: 2024-07-16 -
Episode 63 - Directors and Producers [Team Management]
Release Date: 2024-07-16 -
Episode 64 - Start with the Climax [Planning & Game Design]
Release Date: 2024-07-19 -
Episode 65 - The Limitations of Skeletons [Animation]
Release Date: 2024-07-23 -
Episode 66 - When Ideas Won't Come [Work Ethic]
Release Date: 2024-07-26 -
Episode 67 - How Good Were the Player’s Actions? [Game Essence]
Release Date: 2024-07-30 -
Episode 68 - Famicom and NES Audio [Audio]
Release Date: 2024-08-02 -
Episode 69 - Making Things Clear, Even Without Words [UI]
Release Date: 2024-08-06 -
Episode 70 - Turning Anything Into a Competitive Game [Grab Bag]
Release Date: 2024-08-10 -
Episode 71 - Being Kind to Beginners [Planning & Game Design]
Release Date: 2024-08-13 -
Episode 72 - Establishing Characters Through Their Design [Graphics]
Release Date: 2024-08-16 -
Episode 73 - The Limitations of Particle Effects [Effects]
Release Date: 2024-08-20 -
Episode 74 - Smash Bros. DOJO!! [Marketing]
Release Date: 2024-08-23 -
Episode 75 - Speedy Screen Transitions [Design Specifics]
Release Date: 2024-08-27 -
Episode 76 - Amplify Both Strengths and Weaknesses [Game Essence]
Release Date: 2024-08-30 -
Episode 77 - G: Animation 1 (Category Compilation) #01~#09
Release Date: 2024-08-30 -
Episode 78 - Elementary School Play Testers [Team Management]
Release Date: 2024-09-03 -
Episode 79 - Never Get Into Fights [Work Ethic]
Release Date: 2024-09-06 -
Episode 80 - Be Mindful of the Time Players are Giving You [Planning & Game Design]
Release Date: 2024-09-10 -
Episode 81 - Rotation on Two Axes [Animation]
Release Date: 2024-09-13 -
Episode 82 - H: Effects 1 (Category Compilation) #01~#06
Release Date: 2024-09-15 -
Episode 83 - CRT Displays [Grab Bag]
Release Date: 2024-09-17 -
Episode 84 - Odds and Ends of Supervising: Sora Edition [Graphics]
Release Date: 2024-09-20 -
Episode 85 - HUDs [UI]
Release Date: 2024-09-24 -
Episode 86 - I: Audio 1 (Category Compilation) #01~#07
Release Date: 2024-09-24 -
Episode 87 - What Happens When You Shift the Center of Gravity? [Design Specifics]
Release Date: 2024-09-27 -
Episode 88 - Give Yourself a Handicap When Balancing Your Game [Game Essence]
Release Date: 2024-10-01 -
Episode 89 - No Masterpiece Has Bad Audio [Audio]
Release Date: 2024-10-04 -
Episode 90 - A Director’s Job is to Trim [Team Management]
Release Date: 2024-10-08 -
Episode 91 - Mr. Iwata [Grab Bag]
Release Date: 2024-10-11 -
Episode 92 - Up is Down, and Down is Up [Work Ethic]
Release Date: 2024-10-15 -
Episode 93 - J: UI 1 (Category Compilation) #01~#08
Release Date: 2024-10-19 -
Episode 94 - K: Programming & Tech 1 (Category Compilation) #01~#05
Release Date: 2024-10-19 -
Episode 95 - M: Grab Bag 1 (Category Compilation) #01~#09
Release Date: 2024-10-22 -
Episode 96 - Masahiro Sakurai on Creating Games: Finale Special
Release Date: 2024-10-22 -
Episode 97 - N: Game Concepts 1 (Category Compilation) #01~#05
Release Date: 2024-10-29 -
Episode 98 - L: Marketing 1 (Category Compilation) #01~#07
Release Date: 2024-11-01 -
Episode 99 - A: Work Ethic 2 (Category Compilation) #11~#20
Release Date: 2024-11-05 -
Episode 100 - B: Game Essence 2 (Category Compilation) #07~#15
Release Date: 2024-11-08 -
Episode 101 - C: Planning & Game Design 2 (Category Compilation) #10~#18
Release Date: 2024-11-12