Release Date: 2022-08-24
Seasons: 1 2 3
TMDb: 0.0/10
  • Language: 日本語

Other episodes for this season

What is “Play”? [Game Essence]
Episode 1 - What is “Play”? [Game Ess...
Blade Trails [Effects]
Episode 2 - Blade Trails [Effects]
Let Them Skip, Let Them Pause [UI]
Episode 3 - Let Them Skip, Let Them P...
Flipped Animation [Animation]
Episode 4 - Flipped Animation [Animat...
Customization Lets Your Imagination Play [Planning & Game Design]
Episode 5 - Customization Lets Your I...
Long Ago, Numbers Were Used to Draw Pixel Art [Grab Bag]
Episode 6 - Long Ago, Numbers Were Us...
Dealing With Color Disparity [Graphics]
Episode 7 - Dealing With Color Dispar...
Giving Feedback for Sound Effects [Audio]
Episode 8 - Giving Feedback for Sound...
Show the Actual Game! [Marketing]
Episode 9 - Show the Actual Game! [Ma...
Staying True to Your Concept [Work Ethic]
Episode 10 - Staying True to Your Conc...
Faithfulness Comes First in Licensed Games [Game Essence]
Episode 11 - Faithfulness Comes First...
Randomness Spices Games Up [Design Specifics]
Episode 12 - Randomness Spices Games U...
Turning Gift-Giving Into a Game [Grab Bag]
Episode 13 - Turning Gift-Giving Into...
Don’t Put Decisions Off [Team Management]
Episode 14 - Don’t Put Decisions Off [...
Motion Blur [Graphics]
Episode 15 - Motion Blur [Graphics]
Game Essence in Action Games [Game Essence]
Episode 16 - Game Essence in Action Ga...
A: Work Ethic 1 (Category Compilation) #01~#10
Episode 17 - A: Work Ethic 1 (Category...
Animation Blending [Animation]
Episode 18 - Animation Blending [Anima...
Debug Mode [Programming & Tech]
Episode 19 - Debug Mode [Programming &...
C: Planning & Game Design 1 (Category Compilation) #01~#09
Episode 20 - C: Planning & Game Design...
Crafting “Similar” Games [Planning & Game Design]
Episode 21 - Crafting “Similar” Games...
Button Settings [UI]
Episode 22 - Button Settings [UI]
Competition and Abundance [Work Ethic]
Episode 23 - Competition and Abundance...
A World Without Footprints [Grab Bag]
Episode 24 - A World Without Footprint...
Presenting Scores [Planning & Design]
Episode 25 - Presenting Scores [Planning & Design]
Making Effects the Right Size [Effects]
Episode 26 - Making Effects the Right...
B: Game Essence 1 (Category Compilation) #01~#06
Episode 27 - B: Game Essence 1 (Catego...
Handicap Systems [Design Specifics]
Episode 28 - Handicap Systems [Design...
Making
Episode 29 - Making "Work" Games Fun [...
Balancing Ambient Sounds [Audio]
Episode 30 - Balancing Ambient Sounds...
Making the Imaginary Feel Real [Graphics]
Episode 31 - Making the Imaginary Feel...
Using Parameters to Establish Characters [Planning & Game Design]
Episode 32 - Using Parameters to Estab...
Playing Games in Front of Other People [Marketing]
Episode 33 - Playing Games in Front of...
Bug Testing Systems [Team Management]
Episode 34 - Bug Testing Systems [Team...
1986: The Year of Legend [Grab Bag]
Episode 35 - 1986: The Year of Legend...
Portraying Fingers [Animation]
Episode 36 - Portraying Fingers [Anima...
Advancing Text [UI]
Episode 37 - Advancing Text [UI]
Say It, and It Might Come True [Work Ethic]
Episode 38 - Say It, and It Might Come...
Better Than Not Being Able to Beat the Game [Game Essence]
Episode 39 - Better Than Not Being Abl...
D: Design Specifics 1 (Category Compilation) #01~#08
Episode 40 - D: Design Specifics 1 (Ca...
A World with Less Color [Planning & Game Design]
Episode 41 - A World with Less Color [...
Final Output [Graphics]
Episode 42 - Final Output [Graphics]
Storage Tips [Grab Bag]
Episode 43 - Storage Tips [Grab Bag]
Transparency Features [Programming & Tech]
Episode 44 - Transparency Features [Pr...
Average and Mediocre Are the Same Thing [Design Specifics]
Episode 45 - Average and Mediocre Are...
Mandatory Strategies and Strategic Balance [Game Essence]
Episode 46 - Mandatory Strategies and...
E: Team Management 1 (Category Compilation) #01~#07
Episode 47 - E: Team Management 1 (Cat...
Play Testing Keeps Going [Team Management]
Episode 48 - Play Testing Keeps Going...
Computer-Controlled Players [Planning & Game Design]
Episode 49 - Computer-Controlled Playe...
Using Other Songs for Audio Reference [Audio]
Episode 50 - Using Other Songs for Aud...
Flashing Effects [Effects]
Episode 51 - Flashing Effects [Effects...
Destroying One Wall [Graphics]
Episode 52 - Destroying One Wall [Grap...
Always Keep Attack Collision in Mind [Animation]
Episode 53 - Always Keep Attack Collis...
Targeting and Market Research [Marketing]
Episode 54 - Targeting and Market Rese...
Gameplay as Part of a Live Performance [Grab Bag]
Episode 55 - Gameplay as Part of a Liv...
Echo Chambers [Work Ethic]
Episode 56 - Echo Chambers [Work Ethic...
Adding Help Text to Menus [UI]
Episode 57 - Adding Help Text to Menus...
Game Essence in Strategy Games [Game Essence]
Episode 58 - Game Essence in Strategy...
Online Updates [Design Specifics]
Episode 59 - Online Updates [Design Sp...
Manga-like Visuals [Graphics]
Episode 60 - Manga-like Visuals [Graph...
In-Game Cutscenes [Planning & Game Design]
Episode 61 - In-Game Cutscenes [Planni...
F: Graphics 1 (Category Compilation) #01~#06
Episode 62 - F: Graphics 1 (Category C...
Directors and Producers [Team Management]
Episode 63 - Directors and Producers [...
Start with the Climax [Planning & Game Design]
Episode 64 - Start with the Climax [Pl...
The Limitations of Skeletons [Animation]
Episode 65 - The Limitations of Skelet...
When Ideas Won't Come [Work Ethic]
Episode 66 - When Ideas Won't Come [Wo...
How Good Were the Player’s Actions? [Game Essence]
Episode 67 - How Good Were the Player’...
Famicom and NES Audio [Audio]
Episode 68 - Famicom and NES Audio [Au...
Making Things Clear, Even Without Words [UI]
Episode 69 - Making Things Clear, Even...
Turning Anything Into a Competitive Game [Grab Bag]
Episode 70 - Turning Anything Into a C...
Being Kind to Beginners [Planning & Game Design]
Episode 71 - Being Kind to Beginners [...
Establishing Characters Through Their Design [Graphics]
Episode 72 - Establishing Characters T...
The Limitations of Particle Effects [Effects]
Episode 73 - The Limitations of Partic...
Smash Bros. DOJO!! [Marketing]
Episode 74 - Smash Bros. DOJO!! [Marke...
Speedy Screen Transitions [Design Specifics]
Episode 75 - Speedy Screen Transitions...
Amplify Both Strengths and Weaknesses [Game Essence]
Episode 76 - Amplify Both Strengths an...
G: Animation 1 (Category Compilation) #01~#09
Episode 77 - G: Animation 1 (Category...
Elementary School Play Testers [Team Management]
Episode 78 - Elementary School Play Te...
Never Get Into Fights [Work Ethic]
Episode 79 - Never Get Into Fights [Wo...
Be Mindful of the Time Players are Giving You [Planning & Game Design]
Episode 80 - Be Mindful of the Time Pl...
Rotation on Two Axes [Animation]
Episode 81 - Rotation on Two Axes [Ani...
H: Effects 1 (Category Compilation) #01~#06
Episode 82 - H: Effects 1 (Category Co...
CRT Displays [Grab Bag]
Episode 83 - CRT Displays [Grab Bag]
Odds and Ends of Supervising: Sora Edition [Graphics]
Episode 84 - Odds and Ends of Supervis...
HUDs [UI]
Episode 85 - HUDs [UI]
I: Audio 1 (Category Compilation) #01~#07
Episode 86 - I: Audio 1 (Category Comp...
What Happens When You Shift the Center of Gravity? [Design Specifics]
Episode 87 - What Happens When You Shi...
Give Yourself a Handicap When Balancing Your Game [Game Essence]
Episode 88 - Give Yourself a Handicap...
No Masterpiece Has Bad Audio [Audio]
Episode 89 - No Masterpiece Has Bad Au...
A Director’s Job is to Trim [Team Management]
Episode 90 - A Director’s Job is to Tr...
Mr. Iwata [Grab Bag]
Episode 91 - Mr. Iwata [Grab Bag]
Up is Down, and Down is Up [Work Ethic]
Episode 92 - Up is Down, and Down is U...
J: UI 1 (Category Compilation) #01~#08
Episode 93 - J: UI 1 (Category Compila...
K: Programming & Tech 1 (Category Compilation) #01~#05
Episode 94 - K: Programming & Tech 1 (...
M: Grab Bag 1 (Category Compilation) #01~#09
Episode 95 - M: Grab Bag 1 (Category C...
Masahiro Sakurai on Creating Games: Finale Special
Episode 96 - Masahiro Sakurai on Creat...
N: Game Concepts 1 (Category Compilation) #01~#05
Episode 97 - N: Game Concepts 1 (Categ...
L: Marketing 1 (Category Compilation) #01~#07
Episode 98 - L: Marketing 1 (Category...
A: Work Ethic 2 (Category Compilation) #11~#20
Episode 99 - A: Work Ethic 2 (Category...
B: Game Essence 2 (Category Compilation) #07~#15
Episode 100 - B: Game Essence 2 (Catego...
C: Planning & Game Design 2 (Category Compilation) #10~#18
Episode 101 - C: Planning & Game Design...