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Masahiro Sakurai on Creating Games
: Season 2, Episode 105
Super Smash Bros. Ultimate [Game Concepts]
Writing:
Masahiro Sakurai
Stars:
Masahiro Sakurai
Release Date:
2022-08-24
Seasons:
1
2
3
TMDb:
0.0/10
Language:
日本語
Other episodes for this season
Episode 1 - Flash, Blast, and Smoke [...
Episode 2 - Deconstruct, Analyze, and...
Episode 3 - Team Digital or Team Phys...
Episode 4 - Kirby Air Ride [Game Conc...
Episode 5 - Don't Wait to Speak Your...
Episode 6 - Don't Anchor Your Center...
Episode 7 - Attack Poses [Animation]
Episode 8 - Get the Sense of Scale Ri...
Episode 9 - Good Errands and Bad Erra...
Episode 10 - Falling Sells the Feeling...
Episode 11 - Sora's Work-From-Home Str...
Episode 12 - You'll Forget the Hardshi...
Episode 13 - Put Parameters in Bracket...
Episode 14 - Game Music and Ambient So...
Episode 15 - Directors Need to Be Uniq...
Episode 16 - Do We Really Need Enemies...
Episode 17 - Competing with the Past [...
Episode 18 - Say No to Slow! [Design S...
Episode 19 - Meteos [Game Concepts]
Episode 20 - Consider Rewards First [G...
Episode 21 - Learn to Count Frames! [P...
Episode 22 - Follow-Throughs Make the...
Episode 23 - Loading Screens [UI]
Episode 24 - Visual Effects in Slow Mo...
Episode 25 - Marketing is Multiplicati...
Episode 26 - Games and Eye Strain [Gra...
Episode 27 - Do Competitive Games Have...
Episode 28 - Just Do It Already! [Work...
Episode 29 - Units of Speed [Design Sp...
Episode 30 - Making Tutorials Feel Nat...
Episode 31 - Game Essence in Falling-B...
Episode 32 - Mastering Up [Grab Bag]
Episode 33 - Ten People Can Produce Se...
Episode 34 - Audio as Fiction and Non-...
Episode 35 - Supervising Art Through R...
Episode 36 - Exaggerate to Make Up for...
Episode 37 - Sodatete! Kouchuu Ouja Mu...
Episode 38 - Emphasizing Text [UI]
Episode 39 - Using Tickets to Manage T...
Episode 40 - Praise the Player! [Plann...
Episode 41 - The Family Computer (and...
Episode 42 - Dying Comes as a Relief?...
Episode 43 - How I Stuck With My Colum...
Episode 44 - An Up-Close Look at Smash...
Episode 45 - Development Secrets of th...
Episode 46 - Paint an Accurate Picture...
Episode 47 - Behavior at Ledges [Desig...
Episode 48 - Screen Shake [Effects]
Episode 49 - Don't Be Unresponsive [Pl...
Episode 50 - Mountain Climbing Is More...
Episode 51 - Posing Suggestions [Anima...
Episode 52 - Voice Recording [Audio]
Episode 53 - Super Smash Bros. Brawl [...
Episode 54 - Don't Rely on a "Plan B"...
Episode 55 - Canceled Games [Grab Bag]
Episode 56 - Menus Define Your World [...
Episode 57 - Branching Tastes [Work Et...
Episode 58 - Game Writing is Unique [P...
Episode 59 - Explain Ideas to Everyone...
Episode 60 - The Basics of Pixel Art [...
Episode 61 - ♪ PRESS START [Grab Bag]
Episode 62 - Make Retries Quick [Game...
Episode 63 - Family BASIC [Programming...
Episode 64 - Maps Are Game Screens, To...
Episode 65 - The Fun in Picking Sides...
Episode 66 - Squashing and Scaling [An...
Episode 67 - Game Demos [Marketing]
Episode 68 - Daily Report Suggestions...
Episode 69 - Games During My Childhood...
Episode 70 - Kid Icarus: Uprising [Gam...
Episode 71 - Broad Input, Broad Output...
Episode 72 - Arranging Music [Audio]
Episode 73 - Is Your Game Appealing En...
Episode 74 - Motion Sickness in 3D Gam...
Episode 75 - Unifying Visual Style [Gr...
Episode 76 - Hit Marks [Effects]
Episode 77 - The Team Behind Super Sma...
Episode 78 - Color-Coding Your Game [U...
Episode 79 - Game Essence in Shooting...
Episode 80 - Super Smash Bros. for 3DS...
Episode 81 - Bug Testing Never Ends [T...
Episode 82 - Staying Organized with Hi...
Episode 83 - A Fight Between Live Acti...
Episode 84 - Guidelines [Grab Bag]
Episode 85 - Masahiro Sakurai on Creat...
Episode 86 - Unexpected Results [Desig...
Episode 87 - Damage Animations [Animat...
Episode 88 - Official Websites [Market...
Episode 89 - Keep Your Internal Pressu...
Episode 90 - Knockback in Super Smash...
Episode 91 - The Original Piece is Alw...
Episode 92 - Make Important Elements B...
Episode 93 - More Game Essence Means L...
Episode 94 - Show and Tell: Some Rare...
Episode 95 - The Perils of Interpolati...
Episode 96 - Planning Your Game’s Rewa...
Episode 97 - Do Graphics Impact Fun? [...
Episode 98 - Billboards [Effects]
Episode 99 - Flick Input [Design Speci...
Episode 100 - Special Crossover! #1 [Sp...
Episode 101 - Special Crossover! #2 [Sp...
Episode 102 - Special Crossover! #3 [Sp...
Episode 103 - The Majority Shouldn't Al...
Episode 104 - The Shoryuken Command [Ga...
Episode 105 - Super Smash Bros. Ultimate [Game Concepts]
Episode 106 - Avoiding Comparison [Plan...
Episode 107 - Making Games as Part of a...
Episode 108 - Fighter Reveal Videos [Ma...
Episode 109 - Making Sequels [Planning...
Episode 110 - Odds and Ends of Supervis...
Episode 111 - Facial Animations [Animat...
Episode 112 - Strong Attack, Light Reve...
Episode 113 - Game & Watch Designs [Gra...
Episode 114 - I Want to Choose Fast! [U...
Episode 115 - The Pros and Cons of Lead...
Episode 116 - The Power of Suggestion [...
Episode 117 - How Multiple People Work...
Episode 118 - Teaching Players How to P...
Episode 119 - Making Things Look Miniat...
Episode 120 - It’s Easier If They Alrea...
Episode 121 - Creators Change, Too [Gra...
Episode 122 - Finish Everything Within...