H2O! Water Rendering: Wave Race 64, Quake, Duke Nukem 3D + Many More!: Part 1
DF Retro returns with a two-part showcase covering the history of water rendering in games, starting from the early 90s to and ending with the last-gen consoles. In this first part, we start with a look at 16-bit 2D raster tricks on Megadrive/Genesis, Super NES, NES and Game Boy before moving into the 3D era.