16-and-a-Half Blocks / Follow the Leader
Evil Sculptor approaches the Mobile Unit, because he wants to leave the Villain Network, and offers to give them top-secret villain info. The team must bring him 16-and-a-half blocks away to meet The Big O at a safe house and enter the villain protection program. The problem is, the other villains have caught wind of his defection and won't let him go so easily. Curriculum: Mapping Using the tip from Evil Sculptor, the Mobile Unit goes undercover as villains to catch the leader of the Villain Network. But first, they must go through a series of tests to prove they really are villains. Curriculum: Deductive Reasoning