The Isle of Dwight
When Merle the Wizard snoops through the town records and discovers that Sir Herman, (Blaze's father and Griddle's first husband), was not a nobleman, she gives the Dragons 48 hours to produce Sir Herman's shield, or else Camelhot reverts to the nearest nobleman; the Evil Count Geoffrey! With Griddle's instructions, the knights fly to the Isle of Dwight, there to discover a kooky tribe of hippie druids as well as the truth behind Sir Herman's fateful meeting with a giant named Dwight.